I decided to fully commit to my spinner idea in the end. I engraved circles into the bearing caps to provide better grip and a more interesting tactile experience when interacting with the coaster. I think overall it came out how I planned it to. A lot of my numbers came down to guess-work and I was lucky enough that all of my measurements turned out to be correct. My biggest issue though was the rod that was going to go inside of the bearing to reduce friction of the caps had fallen through the laser cutter grate both times and I couldn't recover them. I tried to improvise a solution through using tape and toothpciks to suspend the caps just above the edges of the bearing, but this didn't work as well as I had hoped, nor was it very permanent. One of the elements of my design that I had erased from my initial concepts were the weights on the edges of the spinner. I thought it would be best to simply my design as I had not worked with this sort of material before and...
I started playing around with the SubD tools in Rhino so I could push and pull the forms a bit more deliberately. I structured my designs so that they could possibly serve to be the base of the structure when combined with other works. I also played around with Offset Surface to create depth and play around with different shapes.
The critiques I received mentioned filling out the courtyard much more and essentially decorating the castle with foliage and railings. I also added terrain to the background to better make the scene feel like an actual place. It was also suggested to me to add swords or remnants of the knights that would have resided there. I was told my concept had the feel of a video game, and I think really leaning into that with the stylized trees and weaponry helped to solidify that feel. I didn't have too many issues with lighting apart from having a hard time deciding which light color to use and what sun height would best suit the vibe of the scene.
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